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navMeshAgent 문제 ("SetDestination" can only be called on an active agent that has been placed on a NavMesh.)
Navigation - NavMesh Agent - Only Humanoid AgentType Is Working - Unity Answers
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uMod - "SetDestination" can only be called on an active agent - Rust - Community
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What does 'SetDestination can only be called on an active agent that has been placed on a NavMesh' mean in Unity 3D (game development, programming)? - Quora
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SetDestination can only be called on an active agent that has been placed on a navmesh - YouTube
SetDestination" can only be called on an active agent that has been placed on a NavMesh. : r/Unity3D
NPC instantiate on Navmesh - Stack Overflow
navMeshAgent 문제 ("SetDestination" can only be called on an active agent that has been placed on a NavMesh.)
SetDestination" can only be called on an active agent that has been placed on a NavMesh. : r/Unity3D
SetDestination can only be called on an active agent that has been placed on a navmesh - YouTube
SetDestination" can only be called on an active agent that has been placed on a NavMesh - but I have it!: Unity3D
Unity c# - unable to Spawn Prefabs on a NavMesh - Stack Overflow
Unity - “SetDestination” can only be called on an active agent that has been placed on a NavMesh. UnityEngine.NavMeshAgent:SetDestination(Vector3) - tw.pays-tarusate.org
SetDestination can only be called on an active agent that is on a NavMesh - Unity Forum
C#: "SetDestination" can only be called on an active agent that has been placed on a NavMesh. UnityEngine.AI.NavMeshAgent:SetDestination(Vector3) : r/Unity3D
NavMesh Agent error, will never detect ground - Unity Answers